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28 posts on tabletop RPGs, board games, yo-yos, and building for the web.

  1. Birdidon Daggerheart Conversion

    Explore the Birdidon Daggerheart Conversion, a legendary Tier 4 Solo Adversary born from a beloved family joke and transformed into a high-level threat. This guide features a complete stat block for the multi-headed avian monstrosity, utilizing narrative-first mechanics like Relentless actions, Armor-Rending beaks, and a Sky-Shattering Screech.

  2. The Yoyo Archive in 2026

    The Yoyo Archive continues to grow with new yoyo data, historical documentation, and community stories, creating the most comprehensive yoyo history resource online.

  3. Scythe Review

    Scythe is well-known in the board gaming community for its amazing visual appeal and excellent gameplay. Since its release, it’s been met with all sorts of praise, awards, and has ranked high on many “Best Of” lists for tabletop games. After several expansions, including one that introduces a legacy-style campaign to the game, how well does it stand against newer games?

  4. Shadowrun Sixth World Beginner Box Review

    RPG starter boxes seem like they’re making a comeback, so why not release a new edition of Shadowrun in time for its 30th anniversary with one? The Shadowrun Sixth World Beginner Box contains everything you need to get started in the cyberpunk world of megacorps, Deckers, Street Samurai, and Shaman.

  5. Total Party Kill Bestiary Vol.1 Review

    Sometimes you just need a really nasty monster to pit against you heroes in Dungeons & Dragons, especially when they’re past level 10. 2CGames has you covered with the Total Party Kill Bestiary Vol. 1.

  6. 5 Must-have Abstracts for Your Game Shelf

    There’s something special about a good abstract strategy game where you strip away everything else, and mechanics are the core focus. These games have a beauty lie in how you play them, not how they look.

  7. Red Wizard Handbook Review

    Have you ever wanted to play a Red Wizard? One of their agents? Do you want your next character to be from the fabled and ancient Forgotten Realms land of Thay? Infiltrate the Forgotten Realms as a subject of Szass Tam! Get your copy of Red Wizard Handbook today!

  8. Tiny Dungeon 2nd Edition Review

    How would you like to run a fantasy RPG and only need ONE book? What if that one book was 207 small pages? Well, look no further than Tiny Dungeon 2nd Edition.

  9. Forbidden Lands: Crypt of the Mellified Mage Review

    Crypt of the Mellified Mage is a small collection of four adventure modules that can easily be plugged into just about any Forbidden Lands game. Each adventure has its own unique feel to it, though it still keeps the Forbidden Lands universe’s overall tone.

  10. Forbidden Lands: The Bitter Reach Review

    North of Ravenland lies The Bitter Reach, an icy, lawless domain and one of the coldest places in existence. For over 3000 years, it remained untamed and unchanged. Now, that’s about to change.

  11. Eyes Unclouded Review

    “You must see with eyes unclouded by hate. See the good in that which is evil, and the evil in that which is good. Pledge yourself to neither side, but vow instead to preserve the balance that exists between the two.”

  12. Fateforge Review

    Fateforge is a 5e-based RPG taking full advantage of the OGL and including many new concepts and rules to flesh out an entirely new setting that is self-contained with no need for any D&D books.

  13. Black Void Review

    Set in humanity’s past, Black Void deals with a cosmic calamity that tosses the human race into the cosmos into a new universe of sentient beings that see us as nothing more than refuse. Struggling to make something of themselves, humanity does what it does best. Adapt.

  14. Tales From the Loop Review

    Based on the sci-fi art of Simon Stålenhag, Tales from the Loop offers an alternate 1980s, much like our very own, but with robots, levitating vehicles, and other retro-futuristic technologies.

  15. Humblewood Review

    Enter a world filled with Birdfolk and Humblefolk in Humblewood, a 5e setting from The Deck of Many. Containing over 200 pages of world lore, new playable races, new spells, new monsters, and new adventures, Humblewood immerses you in the land of animal folk in an unforgettable woodland setting.

  16. The 5 Love Languages of D&D

    With Valentine’s Day right around the corner you may be thinking of that special someone in your D&D campaign. It’s important to know what their love language is, and how to shower them with your affections on this holiday of romance.

  17. Five RPG Systems Other Than 5e

    Dungeons & Dragons is the most widely played tabletop RPG globally, and part of that has to do with how approachable the 5th Edition rules are. I currently run five different 5e games as I’m both a huge fan of the game and it’s a system that most new players have at least heard about. The core rulebooks are easy to find online and in almost any game store, and sets of polyhedral dice can even be purchased in stores like Walmart and Target now.

  18. How to Play D&D for Free

    Dungeons and Dragons is a game where you can spend as much, or as little, as you like on. There are plenty of books, accessories, dice, and more to purchase ’till your heart’s content…but what if you don’t want to spend anything?

  19. The Scariest Games to Play This Halloween

    It’s that creepy and kooky time of year where black cats roam, and skeletons reside inside every person walking the planet. It’s a time for witches brew, candy, and BLOOD-CURDLING HORROR. Why not enjoy some of that terror in the tabletop games you play? Here’s a list of five of the most horrifying games to ever roll off a manufacturing line.

  20. The Epicenter of Epic Resides Within Dwellings of Eldervale

    Dwellings of Eldervale blends worker placement, area control, engine building and unique worker units. Players take turns placing a worker in Eldervale or regrouping and activating their tableau of adventure cards. Action spaces include realms key to power: a summoning portal, an ancient mill, the lost fortress, deep dungeons, and a crumbling mage tower and the elemental lands of Earth, Air, Fire, Water, Light, Dark, Order and Chaos! Magic cards grant spells, quests and prophecies to players.

  21. Selling Board Games Sucks (Hard)

    When I was younger, I would head to a tag sale with my mom and head straight for any table that had toys or games on it. Inevitably there would be the same copies of Monopoly, Sorry, Clue, and the like; all marked at around $1. If I were lucky, there’d be something I’d never heard of before, but that was extremely rare. Fast forward to today, where that mentality of board games selling for pennies on the dollar still exists in many people’s minds. This makes it incredibly hard to sell them, which can be a problem if you’re trying to downsize a large collection.

  22. The Terror of Learning New Games

    Last weekend, after eagerly waiting for two years, Tidal Blades (#tidalbladesyall) arrived on my doorstep. The box was quickly opened, pieces sorted, and the game was prepped for its first play. It then sat in that state until yesterday when my family and I played our first game. Why did this game, one of my most anticipated games ever, sit unplayed for a full week? I still needed to learn how to play. I hate learning to play new games.